| Team
Composition: |
| 1.
|
Each
team must carry a minimum of 4 'regular' players.
These players are NOT eligible to play for any other
team in the *same or lower* divisions within a single
session, however team lineups may be changed at the
beginning of each session at the discretion of the
club reps. In the event that a club chooses to carry
5 'regular' players per team, the lowest ranked player
is elegible to play as a spare for other teams as
long as the other rules below are respected. Any player
may spare "up" from their current division
without regard to this rule. |
| 2.
|
Spares
may be used as needed. Spares can play for multiple
teams, even within the same session, however if
a particular Spare has been employed more than 5
times within the past 2 sessions, they must choose
one team and stick with it. |
| 3.
|
Spares
may not be used for the sole purpose of strengthing
a team when the regular player was otherwise available. |
| 4.
|
Spares
may play "down" one division from their
normal playing level so long as they respect strength
order on the team they spare for. Spares may not
play MORE than one division down. Spares may play
"up" any number of divisions, but must
respect strength order on the team they spare for. |
| Strength
Order: |
| 5.
|
Teams
must play in strength order. Some exceptions follow. |
| 6.
|
Positional
swapping is permitted between adjacent positions on
a team IF two players are very close in ability, in
order to reflect the relative strength on a given
week or provide some variety of opponents. |
| 7.
|
Positional
swapping is permitted between ANY players on a team
if it can be backed up by sanctioned match results. |
| 8.
|
Players
may "play down" within their team in the
event of illness or injury as long as other players
do not "play up" by MORE than one position.
ie: Player #1 may play at position #4 if they are
injured (to avoid default), but player #4 may not
play at position #1 unless all higher players are
unavailble. |
| Player
Eligibility: |
| 9.
|
Illegal
Players are defined as: |
|
9a.
|
Any
'regular' player from one team playing for another.
As per (1). |
|
9b.
|
Any
'spare' not meeting the requirements of (2). |
|
9c.
|
Any
'spare' brought in unnecessarily, as per (3). |
|
9d.
|
Any
'spare' not meeting the requirements of (4). |
|
9e.
|
Any
player 'swapping up' more than 1 spot unnecessarily.
As per (8). |
| 10.
|
In
the event of an illegal player being used, all points
earned by the illegal player AND ALL LOWER players
on the same team will be forfeit and awarded to
the opposing team. |
| 11.
|
If
a player's eligibility is in question, please consult
the League Coordinator. |
| 12.
|
REGARDLESS
of a player's eligibility, ALL conditions in (9)
may be waived with the consent of the opposing team
captain. Feel free to ask ahead of time if special
circumstances arise. |
| Match
Scoring / Officiating: |
| 13.
|
All
matches must be refereed unless court construction
prohibits it. This is a requirement for league sanctioning
by Squash Ontario. Any player refusing a referee may
receive a default result. |
| 14. |
All
matches are the best three out of five games. The
winner receives 5 points for the match and the loser
received 1 point per game won. |
| 15. |
The
season consists of five sessions of five weeks. At
the end of the each session, the top team in each
division will be promoted to the next division and
the bottom team will be demoted. At the end of the
First session of the season, the top and bottom TWO
teams will be moved. |
| League
Scoring / End of Season Winners: |
| 16.
|
Historically,
the league champions were determined each year simply
by the winners of the 5th/final session of the regular
season. However, in the
2004-2005 season, a new algorithm was adopted in
an attempt to take into account a number of factors
that made the old method somewhat unfair - including
weighting results from earlier sessions, movement
between divisions, etc. Specifically, winning teams
are now determined as follows:
-
|
To
be elegible to win a Division, a team must participate
in that division for at least 3/5 sessions,
including Session 4 and/or Session 5. |
-
|
Each
eligible team's most recent 3 scores in that
division are considered, and given the following
multiplier and the team with the highest total
score will be considered the overall winner:
|
-
|
3x
for the most recent score
2x for the next most recent score
1x for the 3rd most recent score |
-
|
As
a result, a team that wins session 4 and moves
up a division may very well be awarded as the
final winner of the lower division.
Or, a team which has a weak 5th session may
win on the merit of two earlier/stronger sessional
results. |
|
| Defaults:
|
| 17. |
All
players must be present by their scheduled start time,
which may vary by club (see "Start
Times" on the schedules page). A 15 minute
grace period will be given in case of a no-show, after
which the offending team will receive a -15 point
penalty for the week. |
| 18. |
With
the consent of both team captains and the players
involved (ahead of time), arrangements may be made
to play matches anytime before Sunday following the
Wednesday of play. All results, including that of
the makeup match must be submitted together. |
| 19. |
If
a team defaults on three separate weeks within the
entire season, it may be rejected from the League
in the following season. |
| 20. |
Individual
clubs will be left to decide how to deal with players
responsible for the defaults. |
| Responsibility
of Team Captains: |
| 1. |
Ensure
a full team is ready and able to play for each league
match. |
| 2. |
If
required, contact the opposing team captain in advance
and discuss all matters pertaining to the match (i.e.,
rescheduled matches) and generally ensure everything
runs smoothly. |
| 3. |
Team
captains, from BOTH teams must arrange to have match
results entered via the web entry
form by the Friday of each week. Failure to enter
results by Sunday at the absolute latest on the 5th
week of the session may result in a 0 score. |
| 4. |
If
the
captain is unable to play or be present, another member
of the team must be appointed to act as captain.
|
| 5. |
None
of the above rules will be proactively enforced by
the League Coordinator - it is up to the individual
team captains to bring any grievance to the attention
of the Coordinator, at which time appropriate action
will be taken if a rule has, in fact, been violated. |
| Responsibility
of Club Reps: |
| 1. |
Must
provide a complete list of all team players and captains
with contact information (preferrably email) at the
start of the season. Also should inform the League
Coordinator any time a team captain is changed throughout
the season. |
| 2. |
Ensure
all
necessary home courts are properly booked each week
for the entire session. |
| 3. |
Follow
up with any teams from their club who have not submitted
results via the web entry form on a given week. |
ALL
MATTERS THAT CANNOT BE RESOLVED BY TEAM CAPTAINS
MUST BE REFERRED TO THE LEAGUE
COORDINATOR FOR DECISION. |